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Camera dont move whit Smooth Follow 2D

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Im try use the Script of this post in my project(http://answers.unity3d.com/questions/29183/2d-camera-smooth-follow.html) in C#, but when i add in my project and add my Target dont happen anything, i will post the script here to see best: **CamDown.cs** using UnityEngine; using System.Collections; public class CamDown : MonoBehaviour { public float dumptime = 0.15f; private Vector3 velocity = Vector3.zero; public Transform target; // Use this for initialization void Start () { } // Update is called once per frame void Update () { if (target) { Vector3 point = Camera.main.WorldToViewportPoint(target.position); Vector3 delta = target.position - Camera.current.ViewportToWorldPoint(new Vector3(0.5f, 0.5f, point.z)); Vector3 destination = transform.position + delta; transform.position = Vector3.SmoothDamp(transform.position,destination, ref velocity, dumptime); Debug.Log ("Esta aqui"); } } } in script of the post he use the camera variable, im try change to `Camera.main` and `Camera.current` but nothing happen, please help me, thanks much.

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