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Itween follow path add gravity to game object following the path?

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Hello i have a script that makes my player move and change paths but how can i have him be effected by gravity and still stay on the path? here is my code: using UnityEngine; using System.Collections; public class follow : MonoBehaviour { private float smoothing = 1.0f; private Vector3 targetPosition; public float runSpeed = 0; public Transform[] path0; public Transform[] path1; public Transform[] path2; private Transform[][] paths = new Transform[3][]; private int iPath = 0; float percentsPerSecond = 0.02f; // %2 of the path moved per second float currentPathPercent = 0.0f; //min 0, max 1 void Start () { paths[0] = path0; paths[1] = path1; paths[2] = path2; } void Update () { if (Input.GetKeyDown("a")) { if (iPath == 2) iPath = 1; else iPath = 0; } else if (Input.GetKeyDown("d")) { if (iPath == 0) iPath = 1; else iPath = 2; } currentPathPercent += percentsPerSecond * Time.deltaTime; iTween.PutOnPath(gameObject, paths[iPath], currentPathPercent); transform.LookAt(iTween.PointOnPath(paths[iPath],currentPathPercent+.05f)); } void OnDrawGizmos(){ iTween.DrawPath(path0); iTween.DrawPath(path1); iTween.DrawPath(path2); } }

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