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2D Camera Follow - Jittery?

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Hi guys! I'm having a small problem with my camera follow script. Every few seconds the camera jitters on the x axis, but I'm not sure why. Here is my script so far: public float addPos; public Transform target; public GameObject asteroid; void Update(){ asteroid = GameObject.Find("Sphere(Clone)"); } void LateUpdate () { if(gameObject.name == "Main Camera"){ if(!Astronaut.isDead){ transform.position = new Vector3(target.position.x + addPos, transform.position.y, transform.position.z); }else if(asteroid != null && Astronaut.isDead){ transform.position = new Vector3(asteroid.transform.position.x + addPos, transform.position.y, transform.position.z); } } if(gameObject.name == "Score" && !Astronaut.didStart){ transform.position = new Vector3(target.position.x, transform.position.y, transform.position.z); } } I've tried changing the LateUpdate to Update/FixedUpdate (didn't solve anything), and I also set most of my RigidBody's to Interpolate (made it a little bit better). I really hope that you guys can help me! -Collin *Edit* I forgot to mention, but the problem only happens when the player screen wraps, it causes the asteroids to jitter. Here is a .gif of what it looks like: https://twitter.com/Slader166/status/561758957916946432

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