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How do I make a camera follow an object without changing its rotation in C#?

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So i have a project i'm working on and the ball system is similar to that of the basic tutorial game of RollABall, I need the camera to follow the ball at a height of 35 and an angle of -45º, The problem being every method i've tried then rotates just as the ball does, I need a third person view that doesn't do this. I have tried many various ideas but none seem to work, please help.

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