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FollowObject script not working on spawned enemies

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I have a FollowObject script, shown here: public Transform Player; public float MoveSpeed = 4; public float MaxDist = 10; public float MinDist = 5; void Update () { transform.LookAt (Player); if (Vector3.Distance (transform.position, Player.position) >= MinDist) { transform.position += transform.forward * MoveSpeed * Time.deltaTime; if (Vector3.Distance (transform.position, Player.position) <= MaxDist) { //Here Call any function U want Like Shoot at here or something } } } It works fine when I have an enemy prefab in the game world when I start. However, when I spawn an enemy (or multiple enemies) with this script: public GameObject prefabToSpawn; public float spawnTime; public float spawnTimeRandom; private float spawnTimer; // Use this for initialization void Start () { ResetSpawnTimer (); } // Update is called once per frame void Update () { spawnTimer -= Time.deltaTime; if (spawnTimer <= 0.0f) { Instantiate (prefabToSpawn, transform.position, Quaternion.identity); ResetSpawnTimer (); } } void ResetSpawnTimer () { spawnTimer = (float)(spawnTime + Random.Range (0, spawnTimeRandom * 100) / 100.0); } They do not follow the player; instead, they move towards the place where the player originally started. Any ideas? I'm not entirely sure what the problem would be here.

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