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How can I get my camera to reset its position behind the player?

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I am making a game where the player controls a spaceship and I wanted to add a smooth follow camera. I tried some code, but I am having some trouble. Whenever I tilt the ship down, the camera zooms out and the opposite when I tilt the ship up. Whenever I raise the position damping, the camera no longer moves smoothly with the ship. If anyone could help me with this that would be greatly appreciated. Here is my code: using UnityEngine; using System.Collections; public class CameraFollow : MonoBehaviour { public Transform target; // The target we are following public float distance; // The distance from the target along its Z axis public float height; // the height we want the camera to be above the target public float positionDamping; // how quickly we should get to the target position public float rotationDamping; // how quickly we should get to the target rotation // Use this for public variable initialization public void Reset() { distance = 1.75f; height = 0.5f; positionDamping = 10f; rotationDamping = 80f; } // LateUpdate is called once per frame public void LateUpdate () { ensureReferencesAreIntact(); #region Get Transform Manipulation // The desired position Vector3 targetPosition = target.position + target.up * height - target.forward * distance; // The desired rotation Quaternion targetRotation = Quaternion.LookRotation(target.position-transform.position, target.up); #endregion #region Manipulate Transform transform.position = Vector3.MoveTowards(transform.position, targetPosition, positionDamping * Time.deltaTime); transform.rotation = Quaternion.RotateTowards(transform.rotation, targetRotation, rotationDamping * Time.deltaTime); #endregion } // Checks to make sure all required references still exist and disables the script if not private void ensureReferencesAreIntact() { if (target == null) { Debug.LogError("No target is set in the SmoothFollow Script attached to " + name); this.enabled = false; } } }

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