The next issue I've been biting my teeth out on: After trigger occurs, I want my main Player camera to focus its "gaze" on the incoming enemy **clone** which has spawned. Problem is though, it wont. Is there something I'm missing in my code? How can I address the spawned "enemy(Clone)" properly?
All done in **Javascript** btw.
Any help greatly appreciated!
var camLookAt : Transform;
var cameraUsed : Camera;
var Haunt : GameObject;
function SetCam()
{
if(PlayerSpawnTrigger.spawning == true)
{
camLookAt = GameObject.FindWithTag("Haunt").transform;
}
}
function Update()
{
if (GazeChecker.ForceGaze == true)
{
cameraUsed.transform.LookAt (camLookAt);
}
}
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