## Introduction ##
It is difficult to explain this, but i'll give it a go. The **SmoothFollow** Unity script is good, but glitchy. I haven't really invested the time into proper rotations and ways of making it better, but I am on a tight schedule, so any help is appreciated.
## The Problem ##
The problem cant be explained easily in words alone, so I have a few pictures to try to help visualise the problem:
![alt text][1]
This is an image of the intended follow of the camera, in which it correctly follows the rotations of the ship whilst banking up or down. The camera target is actually an **empty gameobject** which is a child to the main ship object, which is situated above the ship for a better angle.
In this image you can see the top of the ship. This next picture is what actually happens when I bank downwards:
![alt text][2]
[1]: /storage/temp/31869-intendedfollow.jpg
[2]: /storage/temp/31870-smoothfollowbug.jpg
As you can see, the underside of the ship is showing, rather than the top region. The camera alone being fixed is not enough, I need a **SmoothFollow** camera because of the limitations of this game, but it has to rotate properly, almost as a whole with the ship. If you don't understand fully feel free to leave a comment first. And help is appreciated.
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