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Need help/advice with 2D Camera follow script.

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I want to make a script so that the camera will follow the player. I need a variable for X amount. Then, if the player is moving right, it will be -Xamount. Then if the player is moving left, it will be +Xamount. So the player will always be off center of the screen. That way he can see what is in front of him. I also want the damping involved to make a smooth transition. This is what I have but Its not working properly. using UnityEngine; using System.Collections; public class SmoothCamV2 : MonoBehaviour { public Transform target; public float zDistance = 3.0f; public float height = 3.0f; public float damping = 5.0f; public float xDistance; private float dist = 0; public bool followBehind = true; public bool facingRight = true; void Awake() { var t = GameObject.Find("Player2D"); target = t.gameObject.transform; } void FixedUpdate() { float dir = CrossPlatformInput.GetAxis("Horizontal"); if (dir < 0) { dist = -xDistance; } if (dir > 0) { dist = xDistance; } } void Update() { Vector3 wantedPosition; if (followBehind) wantedPosition = target.TransformPoint(dist, height, -zDistance); else wantedPosition = target.TransformPoint(dist, height, -zDistance); transform.position = Vector3.Lerp(transform.position, wantedPosition, Time.deltaTime * damping); } }

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