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How to make a child game object move based on the parent position ?

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So i want to make the turret of a tank and a CHILD of it, go back and forth when shooting, so this is what i've done : IEnumerator Gun1BackandForth() { // when i shoot i call this Coroutine to move the position //of the tank on the y and then return it ( to tank position) : Vector3 position = Gun1Transform.position; position.y -= 0.1f; Gun1Transform.position = position; yield return new WaitForSeconds(0.05f); Gun1Transform.position = transform.position; } it works great ! but when the tank is rotated, the turret keeps go DOWN, like it's not a child of the tank, it does follow the tank but when shooting and reducing the y value, the turret goes down always. isn't the turret suppesed to have new coordinations because it's a child? please help !

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