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Unity 2D - Bullets don't follow mouse

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I'm trying to follow this video to make a 2d ranged combat system: https://www.youtube.com/watch?reload=9&v=bY4Hr2x05p8 I followed the video and compared my scripts to the project files from the video on github, and everything is the same, but when I try to play my verison, there are two problems: 1. The bullets only go up. 2. the gun sprite doesn't follow the mouse, it points -90 degrees from it's position. this is the weapon script: using System.Collections; using System.Collections.Generic; using UnityEngine; public class Weapon : MonoBehaviour { public float offset; //set to -90, like in the video public GameObject projectile; public Transform shotPoint; //an empty game object as child of the gun sprite, like in the video private float timeBtwShots; public float startTimeBtwShots; void Update() { Vector3 difference = Camera.main.ScreenToWorldPoint(Input.mousePosition) - transform.position; float rotZ = Mathf.Atan2(difference.y, difference.x) * Mathf.Rad2Deg; transform.rotation = Quaternion.Euler(0f, 0f, rotZ + offset); if (timeBtwShots <= 0) { if (Input.GetMouseButton(0)) { Instantiate(projectile, shotPoint.position, Quaternion.identity); timeBtwShots = startTimeBtwShots; } } else timeBtwShots -= Time.deltaTime; } } this is the projectile script: using System.Collections; using System.Collections.Generic; using UnityEngine; public class Projectile : MonoBehaviour { public float speed; public float lifeTime; public GameObject destroyEffect; private void Start() { Invoke("DestroyProjectile", lifeTime); } private void Update() { transform.Translate(Vector2.up * speed * Time.deltaTime); } void DestroyProjectile() { Instantiate(destroyEffect, transform.position, Quaternion.identity); Destroy(gameObject); } } Up until this point I followed everything in the video, and I tried copying the final scripts from the github project, but the two problems I listed above still exist, please someone tell me what I'm doing wrong here.

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