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Make an object follow a curve

I'm working on a new project and in the scene, I'm trying to make a vehicle follow a road path I've created. I've tried animation curves among other things but I can't get a proper smooth curve that...

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Follow rigidbody center of mass

Hi, it's I while I'm stuck with this problem. I'm creating an item picker system to let you pick up items, bring it with you, rotate etc... What I need to do is let the item picked up following a...

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How to clone on collision

Hello! I know this is a duplicate but I do not understand. Is there any way to periodically clone, (Like every 5 seconds) on collision? I tried scripts kindly provided by the people who answer here,...

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How to clone with a object.

Hello, I have made a 3d game and I want to clone an object. However, when I find a script it spawns somewhere else, Eg: Player is at object 5 but it clones in object 1. I know this is a duplicate but...

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Cloning a game object.

Hello! I got a 3D game and I have I want to clone a object. Gamenvisk has politely gave me this code: `using System.Collections; using System.Collections.Generic; using UnityEngine; public class...

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ECS follow entity

I was playing around with the new entity component system and I came across a problem I was not able to solve. I try to make an entity follow another entity. I want to do it in a job and **not** on the...

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How to have one animator controller make multiple objects move?

Hi everyone, I have found this question asked many times but not properly answered, so here goes my problem. I need to make object B play the same animation as object A, without giving B an animator...

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Third person camera : follow and mouse wheel rotation

Hello, I'm a beginner with C# and I try to make a Third Person camera that follow my character but also rotate around him when I click on Mouse Wheel. Problem: I can't find a solution to do both. This...

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Is it possible to make a cursor using right stick axis of an xbox controller?

I have 2 players one controlled by the mouse and keyboard and another one who i am trying to make move and just generally be controlled by an xbox controller. I need some kind of script that would make...

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Use trail renderer for path following?

Hey guys, I'm pretty new to C# and still am learning the basics. **Would really appreciate some guidance.** Had this idea of flying opponents chasing players spaceship in environment with obstacles. Is...

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Make NPC follow player when seen?

Hi all, I am making a horror game with a random walking NPC. When the NPC sees the character, (when the player goes in range of the NPC's attached box collider), I want the NPC to start following the...

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Unity camera follow along cylinder looking for C# Expert!,Unity camera follow...

I have a mini project where a ball goes around a cylinder while moving forward on the cylinder. I want my camera to follow the ball and rotate towards the ball while in cameras point of view cylinder...

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Make an NPC follow player?

![alt text][1]Thank you @lightmaster905 for getting me this far, but i still have questions. I am trying to make my NPC follow a player when it is in the range of the box collider. I added agents, but...

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NPC follow player?

How should I go about making this code into 3D? The NPC only moves via the x axis, and I want it to move Via the X and Z. Should I use a Vector3? public class EnemyFollow : MonoBehaviour { public float...

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How to make characters follow player like Earthbound?

Hello! I've been trying to get characters to follow my player's exact path but can't find a perfect solution anywhere. I tried using Lists to record my players path and have the character(s) follow...

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Make a Raycast follow an object

I'm trying to make this solider follow the player when it is in site. But the gun raycast doesn't follow the player. Is their a way to make it so that the raycast can follow the player? ` Vector3...

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Enemy prefab with NavMeshAgent change speed in other map?

Hello everyone! I have an enemy Prefab with the classic script inside to make it chase the Player when it is at some distance. I used this prefab (in a multiple way, at least 5 enemies per map) on 6...

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How can player follow where the weapon is?

How can i set the player to follow the weapon(North, East, South, West). So if the gun move to the direction, the player also follow the weapon to the direction ? ANSWER WITH C# CODE

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How player follow the weapon only when weapon at North east south and west,...

How player follow where the weapon is only in North West South and East. I want if the weapon is on the right, the player is also moving on the right. but when the weapon is on diagonal position, then...

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How do I make a enemy follow me

I am making a fps shooter and I need my enemy to follow me when I am with in a certain range of the enemy this is what I have so far.` using System.Collections; using System.Collections.Generic; using...

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